It certainly got a little strange at times, but never into completely nonsensical territory. I definitely got a good taste of the political intrigue and struggles. Knowing it was made by a fan meant that it would either stay close to an FE formula or veer into a territory that is somewhat unfamiliar. The story took a little bit to start up, but did kept me pretty engaged to see how things would go with some of the characters. I was not sure what to expect, but I was pleasantly surprised. Pandan, I thought you said no single thing would be OP! (Oh, wait I think that was about skills… thank you for making this awesome character! Wish she had more supports!) Of them, Sigrid with her Estesque stats growth just about blew everyone away, including the final boss… with Soma Thera. Storch, Titus, Waluyo, Larisa, Sigrid, Surya, Michael, Anisa, Naia, Helga, Esfir, Marlen, Dewi, Bulan, Stina, Sri, Cassius, Kir, Ketut, Lori My Endgame team consisted of the following: I wonder if we can rally up FE fans who are also artists to draw “official artwork” of each of these characters… If you like to sail blind as I do, then please do not click the link! But for those who like to get a glimpse of characters ahead of time, please take a look at the fun variety. Pandan helpfully uploaded a spritesheet of the playable characters.
Speaking of grey zones, beyond the player characters, there were a lot of fun enemy sprites and characters too. Without naming specifics, there were a lot of interesting grey zones for each character, actually it was one of the most interesting things about one of the main characters. The use of sidequests really drew out certain groups of characters, too! It really helped you remember the characters exist and continue to be relevant in some fashion. Not just with the usual supports, but with the “Talk” option on maps for certain unique pairs. I quite liked how there were many opportunities for characters that even the story doesn’t focus on to interact. Of course, beyond the pretty sprite work was the character themselves.
There was definitely a sense of familiarity in the “types” of characters, yet the new coats of paint were certainly unique! Having gone in blind, it really paid off not knowing what kind of characters I’d get or what kind of classes they would be, or who would fit what archetype (if any). I found myself looking forward to who the next recruitable character would be each time, much like I do for the mainline games. I was pleasantly surprised with each character I came across in the game. If you’d rather read my rambling thoughts on it, then read on! That’s the best way to really see if you’d like it or not, after all! Of course, this is purely a matter of preference, but I would urge you to give a few chapters a shot and see how you feel.
I am not really sure where to begin, but I do highly recommend the game for fans of the GBA FE games, yet it also brings a lot to like from the Tellius games and the like. It goes without being said, this is purely opinion on just the kind of thoughts I had. This is by no means any kind of review and has no real structure. Writing in a kind of stream of consciousness fashion, I wanted to write some thoughts out here just for a kind of informal post, I guess a “retrospective” of sorts. I found it when searching fangames on a whim due to wanting to play a GBA FE again yet also experience something new. I have slowly been making my way through this game over the last few months, and finally completed it today! It is actually the first time I have played an FE fangame. Everything you need to know about it is there. Created by Pandan! Please see details and a page over here about it. I wanted to talk a little bit about this nifty FE fan game named Vision Quest. Today is not really a translation or localization thing! More just a fandom shout out and general blog post.